Technology evolves in amazingly rapid
speeds. If you need any real observable proof of the speedy advancement of
digital technology over the years, take a look at the gaming industry. From the
very early years of black-and-white 2D games like Pong (1972) to the first 3D
game, 3D Monster Maze in 1981, and from primitive first-person shooters like
Wolfenstein 3D (1992) to complex, life-like shooters like Battlefield 3 (2011),
there’s no doubt that the gaming industry has seen its fair share of technological evolution.
We tend to see gaming as one all-encompassing
genre under a capital "G." But within that genre, many
sub-classifications will rise, thrive, endure and fail. Just as reality-based
fare is among the most successful television of the last decade, it's possible
that the new massive, multiplayer online games will follow a similar course.
It's feasible that millions of people will soon compete in a virtual world for
the right to become Donald Trump's Apprentice. Perhaps an enterprising
designer will create an educational game that rivals the social significance of
Sesame Street. And maybe a group of prescient developers will make a
game series that allows participants to see what it's like to perform in a
real-life ER.Because game designers are inhibited only by creativity and available technology, the potential will grow as their capability to move more polygons cheaply comes to fruition — something that the computer industry is working on every day.
Just like with television, we'll have to take the good with the bad. As more 18- to 34-year-olds check out of network television and check into gaming, marketers will go after that valuable consumer demographic. Product placement may become so abundant in games that NASCAR will look like NPR in comparison. Play a driving game and you'll see familiar landmarks: the Shell gas station on the corner, the McDonald's on Main Street, the Budweiser billboards near highway exits.
As the music industry looks for new ways to recapture its youthful audience, record labels will find even greater ways to cross-promote. Want to hear the latest Beastie Boys single? The place to hear it first could be in Grand Theft Auto 6.
With games' ever-growing online components, game companies will also try to create massive shared experiences online. They'll launch "must see" events in an attempt to draw millions of players online simultaneously.
The makeover craze that continues to inhabit cable television may lead to players creating virtual models of their homes. For a fee, professionals might come into their virtual world and remake it, giving the player ideas for their real-world home. Or perhaps you'll be able to participate in an online amateur talent contest where the winner becomes an overnight sensation like American Idol.
The future of gaming will not be all that different than the future of any other form of entertainment. As the masses of players determine what they want to get out of gaming, large corporations will throw their money and workforce into providing it.
http://www.hongkiat.com/blog/future-of-gaming/
http://www.pbs.org/kcts/videogamerevolution/impact/future.html